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OwlRoker

4
Posts
A member registered Mar 15, 2020

Recent community posts

Oooo this looks like a GREAT update! Can't wait to give it a shot today :D

Aww thank you so much! You really didn't need to do that.

You guys are killin' it over there, I really can't wait to see more of this game. I'm craving it at this point. I think I might do a few runs today :)

I'm in! It would just be a place to communicate a little more personal is all really. Say you are working on a new level idea you could say in the discord, "New level idea, an abandoned road in the desert, it's a rare spawn level and is the only place that can drop this new weapon" and that would definitely get us all excited about it. etc etc.

As far as running a discord server, it's suuuuuper easy and intuitive for sure. There are different permisions and roles if you'd want to, or you can pretty much just leave it as is no big deal, it would still work. I'd be glad to help set it up if you'd like.

(Thanks again for that nice comment and that patch notes shoutout! You didn't need to do that, but thank you!)

Hey man! This game is Bad ASS! I've been hunting for a Roguelite to fill the need I have and even just the first run/demo satisfies a little bit of that. I can't wait for the steam release (Wishlisted of course). I love the items, pretty sure I've seen all of them available in the demo and there isn't a single one that I was disappointed in. All the weapons feel good, the synergies are super great. I hope there will be so many more items and weapons keeping with the style you have going. The art is amazing, it's nostalgic for me for sure. I am SUPER pumped for more man, keep it up! I'm sure you hear it all the time, but I'd love to help on a project like this, you got something here. Now, after a few runs I took a few notes for you. It's hard to criticize such amazing potential but it's only to put it's best foot forward:


-On the Menu when selecting options, it would be nice and a little more intuitive to be able to click the back button instead of just limiting it to the ESC key.

-During the tutorial there are a few typos, which I'm sure will be fixed, but more importantly it feels like there are some text screens that are missing. Gambler will seemingly be mid sentence explaining something and then it just moves forward with the tutorial.

-In the tutorial, on the section where you need to learn how to ult (Press Q), it seems you have to get all 4 at the same time or it soft locks you in that section. It also felt like it implied that I needed to charge my ult by killing those things, so I did then soft locked myself, even after killing all 4 it doesn't progress. 

-Base camp map I'm sure will be added at some point I hope.

-Fought the elite pico, the purple blob, it felt long (even longer than the end boss), not sure if I fought him wrong but he went through about 10 cycles and ended up killing him with the ult. Would be nice if there was a health guage for the elite? Or some sort of visual progression on killing him (Maybe he goes from purple to red the closer to death he gets? just a thought) He dropped the giant sythe (sweeeeeet), on my first pull with it I got the green eye (as well as some little green blobs), I killed all of them with one swipe but the Green Eye died but didn't die, still animated but clearly dead, just not dead. It also still has him showing up on the map too. I did kill another one later without an issue, I'm guessing it had to do with the timing of his spawn.

-I found the mini-game, shooting the cannon to hit the barrels one (assuming there are others), great idea, unfortunately it doesn't work, it says hit spacebar to shoot the cannon but it doesn't seem to do that. I tried several other buttons, nada.

-In the base, when buying upgrades or new starting weapons, it would be nice if there was a spend all button, or maybe be able to hold click and it spends it all progressively faster. Also, I bought the energy cannon for a run (sweet gun) then came back to use the arrow for the next run and realized I can't get the cannon again if I wanted? I could understand maybe having to repurchase it but that's not an option either (although it would be cool if you could chose from any that you purchased, maybe have them on the table to pick up between runs?) I can definitely see this, the Doctor MJ being a super awesome thing, tons of different options to start a run. I like this idea a lot.

-The hitbox of the arrow for the energy arrow starting weapon feels a bit off, if I shoot someone casing me and they are close it won't hit them, almost like it goes over their head. As I use it I notice the arrow doesn't spawn at my character, it's away from him quite a bit and when a mob is between that spot and me, typically when getting chased , it doesn't do anything to him. (Awesome weapon though, I love that it's piercing) After a run with it and the item synergies it creates I REALLY like this gun, it just feels like it needs some refinement. Some angles when I shoot it doesn't come close to where my cursor is. Sometimes when I shoot at a safe it doesn't register as hitting it even though the animation hits it.


Can't wait for more man! Keep it up, this will easily be the next standard for RogueLites. Is there a discord or devblog somewhere we can get updates for it? I'd love to see what you are working on occasionally, keep that hype and excitement up :)